Posts Tagged 'Unity Android'

Upgrading Unity Android, or How I learned to embrace masochism…

I’ve been working on a game for about a year called The Secret Castle. It’s coming along great and we’re getting really close to release. We’re launching for both Android and iOS, and I’ve been doing the bulk of the work on my PC (I can’t seem to live without multiple monitors).

I ran got burned during the great upgrade of 3.3 and swore that I wouldn’t ever upgrade my main development box again without testing it out in a VM or something first. I’ve been working on 3.4.2 for a while with no problems, and I had been ignoring the upgrade nags about 3.5.2 until I finally had some time to test the upgrade in a VM.

So, I fire up Virtual Box, upgrade my project – everything works fine. Test successfully complete. OK – on to the real thing!

I upgrade my development machine, everything also works fine. No errors, no warnings, it’s all looking good. I then connect up my tablet and try to build to it:

 Failed to re-package resources with the following parameters:
 package -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Program Files (x86)/Android/android-sdk-windows/platforms/android-Honeycomb\android.jar" -F bin/resources.ap_
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