Posts Tagged 'GPS'

Unity and Android’s GPS

Here’s something that frustrated me for about an hour. Hopefully this will help anyone else who wants to use the GPS with Unity Android since the documentation doesn’t have any examples… not to mention the answer is pretty confusing.

I’ll save you the long story and show you exactly how it’s done. The first thing we have to do is start the iPhoneSettings.StartLocationServiceUpdates function.  Yes, I know you’re on Android… you  have to use this function anyway.  Here’s a test script for you – put this javascript on your main camera and do a test build.

Continue reading 'Unity and Android’s GPS'

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